Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 21:14:00 -
[1] - Quote
Gunner Visari wrote: And before you come in with the nasty comments, take a second to actually THINK. I don't make threads as often as I comment on them and the last two ive made HURT MY PLAYSTYLE. I do it for the love of the game and a desire to make it the best it can be. Also i purposely put it here instead of feedback because i dont want this change without discussion i want to hear honest feedback from all players, save the QQ for other threads this is about getting the game right before or shortly after open beta.
I think.... that this paragraph is asking for trolling. but I'll wait for the trolls to bite and eat them instead.
Standard mass driver (there's one at each tier) is generally the best overall performance of the MDs.
Assault has a slight increase in rate of fire and decrease in damage. This is the one you rapid fire ahead of allied infantry to keep the enemy parked around corners and not massing fire on you and your allies.
Breach is slowass rate of fire and high boom. use this if you are good at direct hits on dropsuits.
in all cases use flux grenades to dump shields and devour chunky armor.
Oh, also, (can't believe I forgot to mention this) the base damage of MDs seems to be about 1/2 to 1/4th that of a locus grenade with a similar dissipation of damage based on distance from the blast, and the things do half -damage to shields, roughly which is precisely why most MD operators use the 1-2 combo of flux grenades and MD.
Whenever possible weapon and tactical synergy is your friend, and unfortunately unless an enemy is pinned down by allies or you get a lucky direct hit the MD is often not horribly efficient to use by itself. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.16 21:25:00 -
[2] - Quote
Gunner Visari wrote:@ Breaking: ill deal with the trolls with my troll swatter. But yea i do know how to use md/flux combo. Hence why i made 2 threads one on MD one on FLux.
But again it comes down to what operations and what proficiency skillbooks should do to a weapon, most other weapons have damage in proficiency because the damage bump is what makes the gun a highpowered killing machine.
With MD's the damage bump is negligible but the radius bump is what makes them high powered killing machines hence why i think radius should be the proficiency and damage operation, CCP should make the skillbooks uniform for each weapon they should look at each weapon and determine what is a good stat for operation and what is a good stat for proficiency.
your argument does make some sense to me. however, see my edits. I added information based on my time as a logi mass driver spammer. it's the combination of the two that makes the MD deadly, not one or the other, because a near miss only does a fraction of the damage a direct hit does. The added damage from proficiency plus maxed out complex damage mods is what turns the mass driver into a harvester of tears, just like with any other weapon.
By itself, there's not much to complain about. But in Dust it's usually not the weapon that's OP, it's the module synergy combined with the weapon that makes all the difference on top of the skills, which take effect AFTER your dropsuit bonuses are calculated. So the skills boost not only the weapon, but the bonus gained by damage mods. |